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Wednesday, August 12, 2020 | History

1 edition of IPT/EGVE 2003 found in the catalog.

IPT/EGVE 2003

International Workshop on Immersive Projection Technology (7th 2003 Zurich, Switzerland)

IPT/EGVE 2003

by International Workshop on Immersive Projection Technology (7th 2003 Zurich, Switzerland)

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  • 34 Currently reading

Published by Association for Computing Machinery in New York, NY .
Written in English

    Subjects:
  • Virtual reality,
  • Shared virtual environments,
  • Congresses

  • Edition Notes

    Other titlesImmersive projection technology and virtual environments 2003
    StatementSeventh Immersive Projection Technology Workshop ; Ninth Eurographics Workshop on Virtual Environments, Zurich, Switzerland, May 22-23, 2003 ; workshop co-chairs, Andreas Kunz, Joachim Deisinger ; proceedings production editor, Stephen N. Spencer ; sponsored by the Eurographics Organization in cooperation with ACM SIGGRAPH
    ContributionsKunz, Andreas, Deisinger, J. (Joachim), Spencer, Stephen N., European Association for Computer Graphics, SIGGRAPH, Fraunhofer-Institut für Arbeitswirtschaft und Organisation, Eurographics Workshop on Virtual Environments (9th : 2003 : Zurich, Switzerland)
    Classifications
    LC ClassificationsQA76.9.V5 I62 2003
    The Physical Object
    Pagination335 p. :
    Number of Pages335
    ID Numbers
    Open LibraryOL24845458M
    ISBN 101581136862, 3905673002
    LC Control Number2011404060

    The development of games is generally based on a three-level structure (see Fig. 1): on the bottom level the graphical libraries for rendering and simulation, for instance OpenGL and PhysX; at an intermediate level, a Game Engine such as Unity, Unreal and Blender GE, that provide an integrated environment with a suite of tools that ease the creation of games and the reusing of Cited by: 3. The Impact of Display-rich Environments for Enhancing Task Parallelism and Group Awareness in Advanced Collaborative Environments, In Workshop on Advanced Collaboration Environments, Seattle, WA, June ,

    Dynamic Potential Fields for Guided Exploration in Virtual Environments. Beckhaus S. ISBN Fraunhofer Series in Information and Communication Technology , 6 Dezember Website(s): Book (Shaker Verlag) Storytelling and Content presentation with Virtual and Augmented Environments in a museum context. Zurich, Switzerland, In: 7th Immersive Projection Technology Workshop ; 9th Eurographics Workshop on Virtual Environments / IPT-EGVE '03 / Deisinger, J. and A. Kunz (ed), S. , [Conference item].

    November 2/8 • Special session member: IPT-EGVE ( “Influence of Bio/Neural Sensors on 3D Interaction”, organizer: R. Blach, Fraunhofer) • Session chair: WorldHaptics (, ), Eurohaptics (, ), IPT-EGVE (), CGI (), WSCG (), etc • Expert in Virtual Reality for: ANR (French National Agency for Research), NWO (Netherlands Organisation. Vali has a long and high-profile career in academic and corporate research as well as running an award-winning professional practice, The Innovation Consultancy.. She has a PhD in Computer Science from the University of Manchester, an MBA from the Solvay Brussels School of Economics and an MRes in Design from the Royal College of Art.


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IPT/EGVE 2003 by International Workshop on Immersive Projection Technology (7th 2003 Zurich, Switzerland) Download PDF EPUB FB2

© The Eurographics Association. This book contains the proceedings of the joint 7th International Immersive Projection Technologies Workshop and the 9th EUROGRAPHICS Virtual Environments Workshop (IPT-EGVE).

The event was held in Zurich, Switzerland from May 22nd to May 23rd, A Practical Guide to Large Tiled Displays.

IPT/EGVE. () – : is the primary topic of this book. Our goals are to outline the fundamentals of surface computing. A Unified Multi-Surface, Multi-Resolution Workspace with Camera-Based Scanning and Projector-Based Illumination Tyler Johnson and Henry Fuchs University of North Carolina – Chapel IPT/EGVE 2003 book IPT/EGVE J - Weimar, Germany.

W. Piekarski and B. Thomas, Interactive Augmented Reality Techniques for Construction at a Distance of 3D Geometry, IPT/EGVE Cited by: January 15 IPT/EGVE Extended Abstract (or Full Paper) submission Deadline January 17 HPC Final camera-ready papers January VDA Santa Clara, CA January 24 ITCC Camera-Ready Paper Due January 24 IMECE Submission of Abstract January WCBR Snowbird, Utah Santa Clara, CA.

IPT/EGVE ’03 (Paper Submission) (Guest Editors) Volume 0 (), Number 0 The Metaverse – A networked collection of inexpensive, self-configuring, immersive environments (Extended Abstract) C.

Jaynes, W. Seales, K. Calvert, Z. Fei, J. Griffioen Laboratory for Advanced Networking Department of Computer Science University of Kentucky. Publications. Journals and Book Chapters Conference Proceedings Videos Misc Publications Invited Talks (IPT/EGVE)MayStuttgart, Germany, Invited to give a talk and demonstration about the GeoWall at the Summer Revitalize Workshop, National Center for Supercomputing Applications, Urbana, IL, J Part of the Lecture Notes in Computer Science book series (LNCS, volume ) Abstract.

Most cluster-based rendering systems require at least one graphics processing unit (GPU) per node. Proceedings of IPT/EGVEpp. – Williams J.L., Hiromoto R.E. () On the Performance and Scalability of a GPU-Limited Commodity Cluster Author: Jorge Luis Williams, Robert E.

Hiromoto. Hains, Book Review on Implicit parallel programming in pH by R. Nikhil and Arvind, Morgan Kaufmann,Journal of functional Programming, Cambridge University Press, Bibtex entry. Stern C, Noser H, Weissmann J, Stucki P ().

Application Scenarios for Scientific Visualization and Virtual Reality Using a CAVE Infrastructure. IPT /EGVESeventh immersive Projection Technology Workshop, Ninth Eurographics Workshop on Virtual Envronments,Zurich, Switzerland, May, pp.

Conclusion/Significance. Taken together, these findings show how brain systems complementary interact during real-world PM, and support a more complete model of PM that can be applied to naturalistic PM tasks and that we named PROspective MEmory DYnamic (PROMEDY) model because of its dynamics on both multi-phase iteration and the interactions of distinct Cited by: "Search Space Reduction in Optical Tracking" R van Liere, A van Rijn IPT/EGVEMay "MCMR: A Fluid View on Time Dependent Volume Data" W.C.

de Leeuw, R. van Liere EG/IEEE Vissym'03, May "Comparing Two Methods for Filtering External Motion in 4D Confocal Microscopy Data" W.C. de Leeuw, R. van Liere EG/IEEE Vissym'03, May Immersive Authoring of Tangible Augmented Reality Applications.

(IPT/EGVE ), Zurich 的なプロトタイプシステムとして「Magic Book」および「Magic Paddle」を紹介. Immersive VR decision training: telling interactive stories featuring advanced virtual human simulation technologies.

IPT/EGVE Seventh Immersive Projection Technology Workshop. Ninth Eurographics Workshop on Virtual Environments. Eurographics Assoc, Virtual Reality Lab., Swiss Fed.

Inst. of Technol., Lausanne, Switzerland. [ Details]. Aire-la-Ville, Eurographics, In: Virtual Environments IPT-EGVE 13th Eurographics Symposium on Virtual Environments ; 10th Immersive Projection Technology Workshop ; Weimar, Germany, July 15thth ; EG/ACM symposium proceedings / Symposium Co-chairs: Bernd Fr\"ohlich; Roland, S.

[Konferenzveröffentlichung]. Book and Book Chapters Remote and TeleRobotics, edited and preface by Nicolas Mollet, 11 chapters, pages, IN-TECH, ISBNapril N.

Mollet, R. Chellali and L. Brayda - Choosing the tools for improving distant immersion and perception in a teleoperation context - IN-TECH - Remote and TeleRobotics, ISBN 1. Introduction. The blue-c system developed at ETH Zurich provides a novel virtual environment which combines immersive projection with 3D acquisition of the user, allowing remotely located users to meet in a virtual world.

blue-c enabling technology includes custom hardware and a new real-time video acquisition and transmission approach. This paper discusses the multimedia Cited by: 4. Source [Contribution to a book, Contribution to a conference proceedings] OpenMP Target Device Offloading for the SX-Aurora TSUBASA Vector Engine In: Parallel Processing and Applied Mathematics: 13th International Conference, PPAMBialystok, Poland, September, Revised Selected Papers, Part I / edited by Roman Wyrzykowski, Ewa Deelman, Jack.

Book Chapters: Grid Networks and UDT Services, Protocols, and Technologies Jason Leigh, Eric He, Robert Grossman Grid Networks: Enabling grids with advanced communication technology Franco Travostino, Joe Mambretti, Imrich Chlamtac, Gigi Karmous-Edwards, and Samrat Ganguly, editors, John Wiley & Sons.

[Contribution to a conference proceedings] Haptic rendering techniques for the interactive exploration of the CFD datasets in virtual environments In: 7th Immersive Projection Technology Workshop ; 9th Eurographics Workshop on Virtual Environments / IPT-EGVE '03 / Deisinger, J.

and A. Kunz (ed),In proceedings of Eurographics Workshop on Virtual Environemnts IPT/EGVE'03, pp.Bimber, O., Grundhoefer, A., Wetzstein, G., and Knoedel S. Consistent Illumination within Optical See-Through Augmented Environments. Siggraph’03 sketches and applications, Bimber co-authored the book "Displays: Fundamentals and Applications" (, ) with Rolf R.

Hainich and the book "Spatial Augmented Reality" () with Ramesh Raskar (MIT).From untilhe served on the editorial board of the IEEE Computer Magazine. The VIOSO GmbH was founded in his group in